The Agency is an international peacekeeping organisation that serves as the protagonist faction in the Crackdown series. Enhanced with the latest technological advancements, they play a key role in the Agents involvement as well as providing support in the form of vehicles, weaponry and manpower.
Background[]
Origins and Founding[]
The origins of The Agency are shrouded in secrecy, whispered only among its highest-ranked operatives. It is believed the Agency was founded by their once superior former parent company: "The Shai-Gen Corporation", this is proven evidently the most in the Factions own introduction, where Agencies Director Charles Goodwin. Mentions how after the birth of the Shai-Gen Corporation, so came the funded foundation of the Agency afterwards as a result.
Crackdown[]
The Agency is supposedly the culmination of every law enforcement agency in the world, in response to growing concerns with the rise of global crime rates. As a result, they began developing effective countermeasures and would put them to the test after taking over Pacific City; the central island, formally a bustling hotel, became their gruelling headquarters.
They invited three of the worst criminal overlords to this bustling floating metropolis and gave each an individual island to cast their territory over. With three gangs let loose within the city, the Agency released the Agents; Their objective, to rid the city of crime. Created using the disgraced work of Dr. Balthazar Czernenko, The Agents became The Agency's final, desperate attempt to win back Pacific City.
Ending (Spoilers)[]
Once all the gangs of Pacific City are defeated, the director officially congratulates you for your efforts. He then reveals that the Agency supplied Los Muertos, turned a blind eye to the Volks illicit activities and were Shai-Gens top supporter. He then reveals his plans of world domination through a New World Order, proclaiming that Pacific City was only the beginning.
Crackdown 2[]
Ten years later, after the first generation of Agents finally extinguished all criminal elements in the city. Their actions, however, led directly to the release of the dangerous Freak Virus, a man-made plague designed to transform anyone infected into a deadly mutant. Unchained from their former corporate handlers, minor outbreaks of the virus quickly turned into a city-wide pandemic, causing panic and disarray amongst the uninfected, and the first generation Agents weren't enough to stop the initial outbreak.
In response, Catalina Thorne convinced the common people to rally against the Agency, claiming that they were the ones who started the pandemic, forming the Cell; Gathering what remained of the former gangs' weapons, vehicles and members. Thorne was unable to anticipate her faction growing from initial peaceful protests into a terrorist cell, something she did not have in mind. With their size and zealous energy, they drove the Agency back into The Keep.
Left with few options, the Agency were forced back to the drawing board. The plan was announced: conceive a new generation of Agents; Trained to counter both the rising insurgency and the virus. This new breed would serve as the new frontier for the Agency to reclaim the city from the Freaks and the Cell, at all costs.
Soon after, Catalina unleashed the "Freak" virus into the populace of Pacific City, turning the infected into mindless mutated monstrosities that kill anything they find. With no agents to combat them, the Agency and the city were left helpless as criminals also began to resurface in the absence of the agents and the weakness of the Agency. While the people were weaker and more desperate than ever, Catalina rallied their support, claiming the Agency has a cure for the virus but is keeping it secret. Desperate for hope, they formed the "Cell", a terrorist group devoted to destroying the Agency and making them give up the cure.
That's when the Agency unveiled Project Sunburst, in which a large bomb of direct sunlight is planted and detonated inside "Freak" lairs. The light is perfectly harmless to normal people, but the sunlight burns and destroys the Freaks. These bombs are dependent on generators to gather sunlight. Upon hearing of these generators and Project Sunburst, the Cell took over and stole the generators. The Agent must reactivate all of the absorption units, three per beacon for a total of twenty-seven. The Agent must visit each freak lair, summon air support with the beacon, and defend it against the freaks until it detonates.
Ending (Spoilers)[]
During the final few beacons, Catalina Thorne hacks into the Agent's comm system and pleads with him to cease the beacon re-activations, but eventually is silenced by the Voice of the Agency. After the last beacon is detonated, the Agent must return to the Tower and activate the final beacon: the Tower itself. During the process, ex-agents turned into freaks, which were kept for research, break free and attack the three cores which must be defended by the Agent. After the beacon charges, Catalina herself attacks in a stolen and repainted Agency helicopter, firing at the core.
Ordered to stop her, the Agent, though damaged and bruised, leaps from the tower, firing at the helicopter as he falls. Catalina turns the helicopter when it is fired upon, causing the agent to hit the rotor blades rather than the cockpit. He is torn apart, sacrificing himself, succeeds in stopping Thorne. His hand lands in the helicopter as Thorne spins out of control away from the tower. The beacon fires and kills all remaining freaks in Pacific City, with the Voice of the Agency admitting he feels sorry for anyone who tries to stand in the Agency's way now. After the credits, a short video shows Thorne performing research, with the hand of the Agent in a test tube on the table in front of her.
Leaders[]
Director[]
- Charles Goodwin - Charles Goodwin, also known as the Agency Director who also referred to himself as the "Voice of the Agency" is an enigmatic man who runs the Agency, and the true main antagonist of the Crackdown series.
Commander Jaxon[]
- Commander Jaxon - Jaxon is a high ranking Agent who before joining the Agency, Originally worked for the Navy SEALS (based on the real life Navy Seals). He successfully did a good job in the Navy and succeeded through many Spec Ops, after his days in the SEALS he took his career further by working with the worldwide Military Law Enforcement. Originally founded by the Agencies biggest rivas at the time, the Shai-Gen Corporation.
Units[]
- Peacekeepers - Basic law enforcement officers that brandish whitened-blackened uniforms, and patrol the city whilst guarding Agency sectors.
- Dropsquads - Squadrons of helicopter-dropped peacekeepers that brandish blackened uniforms, and protect properties that agents secure.
- Agents - Genetically modified superhumans that brandish uniforms of any color blue, black, or white spectrum. This unit is responsible for seizing/procuring valuable assets for the Agency.
Technology and Weapons[]
From what is know about the Agency, their technology is unmatched by the criminal organizations that they fight.
The Agency garners the fruits of powerful armaments such as ballistic missiles, assault-based vehicles, orbital surveillance, attack drones, and guns. Everything is pristine when juxtapositioned against civilian or criminal technology.
Units of the Agency will also possess technology that upgrades through the times. For example, the armor of Agents- Their armor closed off the entire body when the freak virus hit, protecting them against any chance of infection.